Every run lasts seconds. The tree is what you're really playing.

Fly your ball through a dense asteroid field, shoot, ram and shatter everything you

touch, then spend your Shards in a permanent upgrade tree — and go again.


A 96-node upgrade tree. Three branches — Offense, Mobility, Economy — each a full

path of its own. Push raw damage to tier IX, stack fire rate and multishot, harden your

hull, unlock armored, explosive, rare and chrono asteroids, or build a full

chain-reaction economy. Nothing is locked behind a paywall: every node is earned by

playing.


10 levels, 10 bosses. The field grows and the enemies change — hunters, raiders,

deflectors that bounce your own shots back at you, spawners that flood the map. Beat a boss and the next level opens.

 Online duel, 2 to 4 players.  Share a 4-letter code and fight in the same field,

with a separate upgrade tree drafted between rounds. It's peer-to-peer: no server, no

account, no sign-up.


Plays your way.  English and French, keyboard and mouse, mouse only, or a full

controller — plug a gamepad in and it just works, menus included. Three save slots, and

your progress is kept between sessions.



Known: the online duel is new and has had very little real-world testing. If it breaks

for you, tell me in the comments — that's what this page is for. Behind a strict NAT

(mobile data, corporate network, some VPNs) players find each other but can't connect;

a TURN server would be needed.

Published 7 days ago
StatusReleased
PlatformsHTML5
AuthorMopek
GenreAction
Tags2D, Arena Shooter, Pixel Art, Roguelite
AI DisclosureAI Assisted, Code, Sounds

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